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Neues Update zu PTS Patch 3.2.1

Heute gab es mal wieder ein Update für den aktuellen PTS Patch 3.2.1. Dieser beinhaltet vor allem sehr umfangreiche Klassenänderungen. Die Änderungen habe ich im Folgenden kurz und oberflächlich zusammengefasst. Für die kompletten Patchnotes klickt einfach auf „Weiterlesen“.

1. Wächter/Marodeur

  • Zwei Funktionen wurden vertauscht
  • Machtschmelze/Machtreißen kostet weniger Fokus/Wut, macht aber auch etwas weniger Schaden

2. Gelehrter/Hexer

  • Nobles Opfer/Verbrauch wurde neu gestaltet. Es stellt nun 15 Macht wieder her und verursacht Elementarschaden an einem Feind oder heilt einen Verbündeten. Der Cooldown wurde entfernt und eine 1,5 Sekündige Aktivierungszeit wurde hinzugefügt. (Klingt sehr verwirrend, ich werde mir das mal auf dem PTS anschauen)
  • Die Kosten der Heilungen wurde leicht erhöht.
  • Die Kosten der Fähigkeiten der DOT-Skillung wurden erhöht

3. Schurke/Saboteur

  • Der einfache HOT kann nurnoch einmal auf dem Ziel gestapelt werden. Die Heilung durch einen Stapel wurde erhöht, bleibt allerdings leicht unter der Heilung der vorherigen zwei Stapel
  • Diagnosescan kann nun im Laufen gewirkt werden
  • Die Heilung der anderen beiden Single-Target Heilungen wurde um 5% erhöht.

4. Kommando/Söldner

  • Medizinische Spezialsonde/Heilscan ist nun exklusiv für die Heal-Skillung zugänglich. Die verursachte Heilung wurde erhöht.
  • Medizinische Sonde/Schneller Scan ist nun für alle Skillungen verfügbar. Die verursachte Heilung wurde reduziert.
  • Statt die Abklingzeit von Medizinische Spezialsonde/Heilscan zu reduzieren, wird nun die kritische Trefferchance um 5% durch die Skillung erhöht.
  • Feldmidizin (Talent) und Scanverstärkung erhöhen nicht länger die Heilung von Medizinische Spezialsonde/Heilscan, sondern die von Medizinische Sonde/Schneller Scan
  • Die Heilung durch Kolto-Schuss und Medi-Schuss wurde reduziert.

Classes + Combat

Jedi Knight
Sentinel

  • Ardor is now a Masterful Utility.
  • Jedi Promulgator is now a Heroic Utility.

Watchman

  • Cauterize now deals its elemental damage over 6 seconds (down from 9 seconds).
  • Force Melt now only costs 2 focus (down from 3 focus), and the damage it deals has been slightly reduced.
  • Accelerating Victory now builds up to a maximum of 2 stacks (down from 3).

Sith Warrior
Marauder

  • Reckless is now a Masterful Utility.
  • Cloak of Annihilation is now a Heroic Utility.

Annihilation

  • Rupture now deals its internal damage over 6 seconds (down from 9 seconds).
  • Force Rend now only costs 2 rage (down from 3 rage), and the damage it deals has been slightly reduced.
  • Swift Demise now builds up to a maximum of 2 stacks (down from 3).

Jedi Consular
Sage

  • Noble Sacrifice has been redesigned: Noble Sacrifice now restores 15 Force and deals elemental damage to an enemy target or heals a friendly target. The cooldown has been removed and a 1.5 second activation time has been added.
  • Benevolence now has a base Force cost of 65 (up from 50) and its healing has been significantly increased.
  • Rejuvenate now has a base Force cost of 45 (up from 30) and its healing has been increased.

Seer

  • Deliverance now has a base Force cost of 45 (up from 30) and its healing has been significantly increased.
  • The healing dealt by Healing Trance has been slightly decreased.
  • Salvation now has a base Force cost of 75 (up from 60) and its healing has been increased.
  • Wandering Mend now has a base Force cost of 60 (up from 50) and its healing has been increased.
  • The Noble Sacrifice effect of Resplendence has been redesigned: Per charge of Resplendence, Noble Sacrifice now restores and additional 5 Force when activated.

Sith Inquisitor
Sorcerer

  • Consumption has been redesigned: Consumption now restores 15 Force and deals elemental damage to an enemy target or heals a friendly target. The cooldown has been removed and a 1.5 second activation time has been added.
  • Dark Heal now has a base Force cost of 65 (up from 50) and its healing has been significantly increased.
  • Resurgence now has a base Force cost of 45 (up from 30) and its healing has been increased.

Corruption

  • Dark Infusion now has a base Force cost of 45 (up from 30) and its healing has been significantly increased.
  • The healing dealt by Innervate has been slightly decreased.
  • Revivification now has a base Force cost of 75 (up from 60) and its healing has been increased.
  • Roaming Mend now has a base Force cost of 60 (up from 50) and its healing has been increased.
  • The Consumption effect of Force Surge has been redesigned: Per charge of Force Surge, Consumption now restores and additional 5 Force when activated.

Smuggler
Scoundrel
Sawbones

  • Slow-release Medpac no longer stacks more than once on a target, now offering all of its healing from a single Slow-release Medpac. The healing of a single Slow-release Medpac has been increased, yet the overall healing previously offered by 2 Slow-release Medpac has been decreased.
  • Smuggled Med Delivery now additionally allows Diagnostic Scan to channel while moving.
  • Emergent Emergencies now additionally increases the healing dealt by Underworld Medicine by 5%.
  • Puissant Poultices now additionally increases the healing dealt by Kolto Pack n by 5%.
  • The description of Accomplished Sawbones now reflects a single stack of Slow-release Medpac.

Imperial Agent
Operative
Medicine

  • Kolto Probe no longer stacks more than once on a target, now offering all of its healing from a single Kolto Probe. The healing of a single Kolto Probe has been increased, yet the overall healing previously offered by 2 Kolto Probes has been decreased.
  • Surprise Surgery now additionally allows Diagnostic Scan to channel while moving.
  • Surgical Precision now additionally increases the healing dealt by Kolto Injection by 5%.
  • Durable Meds now additionally increases the healing dealt by Kolto Infusion by 5%.
  • The description of Accomplished Doctor now reflects a single stack of Kolto Probe.

Trooper
Commando

  • Medical Probe is now available to all Commandos at level 10. The healing dealt by Medical Probe has been reduced.
  • Advanced Medical Probe is now part of the Combat Medic Discipline and has been removed from all other Commandos.

Combat Medic

  • Advanced Medical Probe is now part of the Combat Medic Discipline, available at level 10. The healing dealt by Advanced Medical Probe has been increased.
  • Advanced Medical Probe has been removed from the Combat Medic Discipline and is now available to all Commandos. The healing dealt by Medical Probe has been reduced.
  • Quick Thinking has been redesigned: Quick Thinking now increases the critical healing chance of Medical Probe by 5%.
  • Field Medicine now increases the healing dealt by Medical Probe by 5%, but no longer increases the healing dealt by Advanced Medical Probe.
  • The healing dealt by Med Shot has been reduced.

Gunnery

  • Charged Barrel now reduces the activation time of the next Medical Probe by 20% (instead of Advanced Medical Probe).

Bounty Hunter
Mercenary

  • Rapid Scan is now available to all Mercenaries at level 10. The healing dealt by Rapid Scan has been reduced.
  • Healing Scan is now part of the Bodyguard Discipline and has been removed from all other Mercenaries.

Bodyguard

  • Healing Scan is now part of the Bodyguard Discipline, available at level 10. The healing dealt by Healing Scan has been increased.
  • Rapid Scan has been removed from the Bodyguard Discipline and is now available to all Mercenaries. The healing dealt by Rapid Scan has been reduced.
  • Med Tech has been redesigned: Med Tech now increases the critical healing chance of Rapid Scan by 5%.
  • Empowered Scans now increases the healing dealt by Rapid Scan by 5%, but no longer increases the healing dealt by Healing Scan.
  • The healing dealt by Kolto Shot has been reduced.

Arsenal

  • Tracer Lock now reduces the activation time of the next Rapid Scan by 20% (instead of Healing Scan).

Über: Gorfanor

Gorfanor
Ich bin seit jeher ein großer Star Wars und MMORPG-Fan. Daher spiele ich seit dem frühzeitigen Zugang SWTOR und habe zu 50er Zeiten, wie auch vorher in WoW, aktiv progress geraidet. Heute lasse ich es etwas ruhiger angehen und konzentriere mich auf andere Aspekte des Spiels und natürlich auf das Betreiben dieser Seite.

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